I'll readily admit that this code is weird and a pretty unorthodox way of creating anything 2.5D, however if anyone can see what's going on I would appreciate help.
The result of my code is as shown:
I do of course want a totally flat plane, however I'm unsure as to why it curves like so. The code is shown below if anyone has any answers:
public static int width = 640; public static int height = 480;
private Image image;
private Graphics imageG;
private int mapWidth = 20, mapHeight = 15;
private int[] map;
private float x, y;
public Game(String title)
{
super(title);
}
@Override
public void render(GameContainer gc, Graphics g) throws SlickException
{
imageG.setBackground(Color.black);
imageG.clear();
for (int y = 0; y < mapHeight; y++)
for (int x = 0; x < mapWidth; x++)
{
switch (map[x + y * (mapWidth)])
{
case 0:
imageG.setColor(Color.green);
break;
case 1:
imageG.setColor(Color.yellow);
break;
}
imageG.fillRect(x * 32, y * 32, 32, 32);
}
imageG.flush();
Image frustrum;
for (int i = 0; i < 240; i++)
{
frustrum = image.getSubImage((int) (x - i), (int) (y - i), 32 + 2 * i, 1);
frustrum.draw(0, height - 1 - i, width, 1);
//g.drawImage(frustrum, x - i, y - i);
}
//g.setColor(Color.blue);
//g.fillRect(x, y, 32, 32);
}
@Override
public void init(GameContainer gc) throws SlickException
{
try
{
image = new Image(width, height);
imageG = image.getGraphics();
} catch (SlickException e)
{
e.printStackTrace();
}
/*map = new int[]
{
0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1,
1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0,
0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1,
1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0,
0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1,
1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0,
0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1,
1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0,
0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1,
1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0,
0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1,
1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0,
0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1,
1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0,
0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 1,
};*/
map = new int[mapWidth * mapHeight];
Random random = new Random();
for (int i = 0; i < map.length; i++)
{
map[i] = random.nextInt(2);
}
x = 10 * 32;
y = 7 * 32;
}
@Override
public void update(GameContainer gc, int delta) throws SlickException
{
if (gc.getInput().isKeyDown(Input.KEY_W)) y--;
if (gc.getInput().isKeyDown(Input.KEY_S)) y++;
if (gc.getInput().isKeyDown(Input.KEY_A)) x--;
if (gc.getInput().isKeyDown(Input.KEY_D)) x++;
}
public static void main(String[] args)
{
try
{
AppGameContainer appgc = new AppGameContainer(new Game("2.5D Game"));
appgc.setDisplayMode(width, height, false);
appgc.start();
} catch (SlickException e)
{
e.printStackTrace();
}
}
This is my first post, so sorry if things look a bit messy. I'm sure I'll get used to it eventually...