I'm trying to make a 360VideoPlayer in unity.
I create a sphere, add a video player, then add Cull Front
to its shader (a standard shader).
And when I play the video, it is warped at the top and bottom of that sphere like this:
So what should I do to fix this.
360 viewer in unity, texture appears warped in the top and bottom
here is the answer.
and use this shader: