We're going to develop 3D Truck Loading visualization application like this one: https://www.youtube.com/watch?v=cHLNwcyZH-w but only with manual loading for now. Application will calculate weight per axles each time we drop a new cargo on our truck. But we don't know with which technology to start; for now we are planning to start with Three.js (WebGL) but as we are new in webgl we don't know are these all calculations painful in Three.js or we rather prefer any other platform for this 3D web application? And learning period also must take no more than 1-1.5 weeks approximately.
Any suggestions is appreciated! Looking forward for tips from Three.js / webgl experts..
P.S for detailed axle load calculations please take a look at http://en.wikipedia.org/wiki/Federal_Bridge_Gross_Weight_Formula
Three.js is a great framework to work with, yet it helps you only with the visual part of the application and I seriously doubt that someone with no computer graphics experience can learn it in 1.5 weeks. Three.js is also good because it support various 3d formats and has exporters for them, which makes the production fast.
Find a good Three.js ninja and JavaScript programmer that will also do the logic part of the application and preferably an artist that will do the modelling.
Out of all engines/frameworks, Three.js is probably best choice because it has different controls, picking, can import models and has very understandable code.
Hope this helps.