I am trying to make an rpg-style game with ursina. I want to have the camera always follow the back of the character. I tried using camera.look_at(player) but I couldn't get the camera to rotate to the back of the character when it rotated.
app = Ursina()
class character(Entity):
def __init__(self):
super().__init__(
model = load_model('cube'),
color = color.red,
position = (-0, -3, -8)
)
player = character()
print(player.forward)
print(player.forward)
camera.look_at(player)
player.rotation_y =180
def update():
if held_keys['a']:
player.rotation_y -= 2
if held_keys['d']:
player.rotation_y += 2
app.run()```
You may want to change the
origin. Also usingparents. I'll explain what this means in a moment.To change the
origin(the point at which an entity is moved and rotated) to a point behind it.e.g.
But what about the camera, I hear you ask!
I'd recommend the
ursina.prefabs.first_person_controllerIt may be designed for 1st person control, but you can use it for your purpose.
You will need to create a floor
entity.That is ALL YOU NEED for the 3rd person controller. The parents and origins ensure that. It has built in WASD and Arrow Key control, with mouse control too.
@Cyber-Yosh recently asked a question for this post on how to use it without the 1st person controller. Here's how. I have commented on the changes.
You'll notice that I've not created a class (adapting this for it is easy enough), but I did not use
load_model. This is because even if you are using your own model, you don't need to useload_model. Simply put the name of the file (without the file extension) as astring. This works, I've tried it.If you have any more questions, don't hesitate to ask. I am more than happy to help. If this worked, be sure to
upvoteandapprove.