I have implemented a co-routine system. When I press ENTER to clear the first textbox, it calls contscript() which in turn calls lua_resume() but it doesn't continue the co-routine.
So what do I pass to lua_resume() to make the co-routine continue?
static lua_State *lua;
static int luapanic(lua_State *L)
{
allegro_exit();
const char *err = lua_tostring(L, -1);
DEBUGF("lua panic: %s\n", err);
printf("lua panic: %s\n", err);
return 0;
}
static int textbox(lua_State *L)
{
const char *str = luaL_checkstring(L, 1);
message(str);
return 1;
}
void contscript(void)
{
lua_resume(lua,NULL,0);
}
static int transfer_player(lua_State *L)
{
int x, y;
SpriteObj *p;
x = luaL_checkint(L, 1);
y = luaL_checkint(L, 2);
p = findobject(0);
setposition(p,x,y);
scrollToAndCentre(x,y);
return 1;
}
bool initscript(void)
{
lua = luaL_newstate();
lua_atpanic(lua, luapanic);
luaL_openlibs(lua);
lua_register(lua, "textbox", textbox);
lua_register(lua, "transfer_player", transfer_player);
return true;
}
Here is the script in question:
local co = coroutine.wrap(
function()
textbox("Dear me! I never knew birds could sing so\nbeautifully!")
coroutine.yield()
textbox("Text message #2")
end
)
co()