I have three question regarding ILPanel in ILNumerics:
- How can I disable the double click interaction of ILPanel to reset the view.
- How can I increase the speed of panning using right click and drag. The panning is very slow especially when the shape is vary large.
- How can access the elements that I add to a camera and modify them.
Here is a simple example. Two spheres are added to a camera and a ILLable, "Hello", is on top of one of them (the blue one). I want the "Hello" label to jump on top of the green sphere if I rotate the scene with mouse and the green sphere become closer to the camera and visa verse. And, how can I change the color of the spheres say by clicking a button?
private void ilPanel1_Load(object sender, EventArgs e)
{
var scene = new ILScene();
var cam = scene.Camera;
var Sphere1 = new ILSphere();
Sphere1.Wireframe.Visible = true;
Sphere1.Fill.Color = Color.Blue;
Sphere1.Wireframe.Color = Color.Blue;
Sphere1.Transform = Matrix4.Translation(0, 0, 0);
var Sphere2 = new ILSphere();
Sphere2.Wireframe.Visible = true;
Sphere2.Transform = Matrix4.Translation(2, 0, 0);
cam.Add(Sphere1);
cam.Add(Sphere2);
cam.Add(new ILLabel("Hello")
{
Font = new System.Drawing.Font(FontFamily.GenericSansSerif, 8),
Position = new Vector3(0, 0, 1.1),
Anchor = new PointF(0, 1),
});
ilPanel1.Scene = scene;
}
Create a label, which is always on top of other 3D objects
See also: http://ilnumerics.net/world3d-and-screen2d-nodes.html
Regarding your "jumping sphere" example: if your want your label to jump to another group (spheres are groups actually) at runtime, you will have to implement that logic into a function which is called at runtime. ilPanel1.BeginRenderFrame might be a good place to check for such updates.
Disable default behavior for the first camera:
See: http://ilnumerics.net/mouse-events.html
React on a button press:
Finding objects in the scene: see: http://ilnumerics.net/nodes-accessing-managing.html
Controlling the panning speed:
There is no easy way to configure the speed currently. The best way would be to implement the corresponding mouse handler on your own:
Override MouseMove for the camera node.
Implement the panning similar to the way it was done in ILNumerics (see: ILCamera.OnMouseMove in the sources).
Increase the scale factor.
Dont forget to cancel the event processing at the end of your handler.