I've achieved this painterly effect in Blender via compositing but I need to know whether it's possible in Unity - after some google searches and going thru the Unity Asset Store I don't see anything. The effect -
With Blender this is achieved through displacement and a canvas pattern. How can I do this Unity, specifically in VR?
EDIT: Here's what I have per the answer below, but no image effect is achieved:
For URP or HDRP, there is an actual simple way to apply your full screen shader fx in this way, which looks similar to traditional method "OnRenderImage()".
Firstly, you have to register two events:
The second part is copying the Camera texture, and Blit() with shader.
*Above suggested method is referring to FM Color, which includes advanced painting styles with shader maths.