Analyze traditional triangle-type mesh by voxels

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I have a qmake project on Qt Creator using Qt3D to render 3D scenes with triangle-type meshes. An example is available here. I intend to use OpenVDB tools to analyze my Qt3D meshes.

  • Is converting Qt3D meshes to OpenVDB grid the right approach to be able to use OpenVDB tools by Qt3D?
  • What is the best approach to analyze my Qt3D meshes by OpenVDB grid tools?
  • Is there any any documentation or reference material which might help?

There is Qt3DOpenVDBRenderer repository, but:

  • As far as I understand, it just loads OpenVDB grids and renders them with Qt3D
  • It doesn't deal with existing Qt3D meshes
  • It only considers Qt3DRender::QGeometryRenderer::Points as primitive type but I need Qt3DRender::QGeometryRenderer::Triangles

Thanks.

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