App does not start on Android and force close

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I have created a test scene in Unity which has only one cube and a directional lightening. When installed in AVD just the name of app is display and shows up nothing...

I could not figure out what is the error.. or what is making my application to stop running

AVD setting that is used are
Target: 4.0.3 API Level 15
Skin: HVGA
RAM: 512 VM: 32
Internal Storage: 200MB
SDCARD:2GB

AVD Screenshort

I/AndroidRuntime(  474): NOTE: attach of thread 'Binder Thread #3' failed    
 D/AndroidRuntime(  549):     
 D/AndroidRuntime(  549): >>>>>> AndroidRuntime START com.android.internal.os.RuntimeInit <<<<<    
 D/AndroidRuntime(  549): CheckJNI is ON    
 D/AndroidRuntime(  549): Calling main entry com.android.commands.am.Am    
 I/ActivityManager(   77): START {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.asdasd.cd/com.unity3d.player.UnityPlayerNativeActivity} from pid 549    
 D/PermissionCache(   36): checking android.permission.READ_FRAME_BUFFER for uid=1000 => granted (22624 us)    
 W/WindowManager(   77): Failure taking screenshot for (130x195) to layer 21005    
 D/AndroidRuntime(  549): Shutting down VM    
 D/dalvikvm(  549): GC_CONCURRENT freed 99K, 77% free 480K/2048K, paused 0ms+1ms    
 I/AndroidRuntime(  549): NOTE: attach of thread 'Binder Thread #3' failed    
 I/ActivityManager(   77): Start proc com.asdasd.cd for activity com.asdasd.cd/com.unity3d.player.UnityPlayerNativeActivity: pid=559 uid=10041 gids={}    
 W/NetworkManagementSocketTagger(   77): setKernelCountSet(10041, 1) failed with errno -2
 I/dalvikvm(   77): Jit: resizing JitTable from 4096 to 8192    
 I/ARMAssembler(   36): generated scanline__00000077:03515104_00009002_00000000 [127 ipp] (149 ins) at [0x413fba80:0x413fbcd4] in 869530 ns    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 D/dalvikvm(  559): Trying to load lib /mnt/asec/com.asdasd.cd-2/lib/libmain.so 0x41023f78    
 D/dalvikvm(  559): Added shared lib /mnt/asec/com.asdasd.cd-2/lib/libmain.so 0x41023f78    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3   
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 I/Process (   77): Sending signal. PID: 559 SIG: 3    
 I/dalvikvm(  559): threadid=3: reacting to signal 3    
 I/dalvikvm(  559): Wrote stack traces to '/data/anr/traces.txt'    
 W/ActivityManager(   77): Launch timeout has expired, giving up wake lock!    
 W/ActivityManager(   77): Activity idle timeout for ActivityRecord{411e1ab0 com.asdasd.cd/com.unity3d.player.UnityPlayerNativeActivity}    
 D/dalvikvm(   77): GC_CONCURRENT freed 294K, 11% free 8687K/9671K, paused 5ms+7ms    
 D/dalvikvm(  160): GC_CONCURRENT freed 436K, 8% free 6992K/7559K, paused 4ms+4ms

On Installing on Android the app so similar behavior and generates same similar log

I/ActivityManager(  289): START {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 cmp=com.asdasd.cd/com.unity3d.player.UnityPlayerNativeActivity bnds=[12,433][125,592]} from pid 546
 I/ActivityManager(  289): Start proc com.asdasd.cd for activity com.asdasd.cd/com.unity3d.player.UnityPlayerNativeActivity: pid=4268 uid=10130 gids={}
 W/ResourceType(  289): Skipping entry 0x7f040010 in package table 0 because it is not complex!
 W/ResourceType(  289): Skipping entry 0x7f04003d in package table 0 because it is not complex!
 D/dalvikvm( 4268): Trying to load lib /mnt/asec/com.asdasd.cd-1/lib/libmain.so 0x2bde3080
 D/dalvikvm( 4268): Added shared lib /mnt/asec/com.asdasd.cd-1/lib/libmain.so 0x2bde3080
 D/SurfaceFlinger(  136): Release buffer at 0xcddd0
 W/ActivityManager(  289): Launch timeout has expired, giving up wake lock!
 W/ActivityManager(  289): Activity idle timeout for ActivityRecord{2c57c1e8 com.asdasd.cd/com.unity3d.player.UnityPlayerNativeActivity}
2

There are 2 best solutions below

3
On

For gaming better to use genymotion dont use AVD that doesn't support EGL rendering and in android 4.4 use dalvik instead of ART ... Hope you get my point.

0
On

Finally my app is working..!:D Problem is solved by updating and applying latest patch unity 4.6.6p1.. which removes the bug from older version .Hope this will help someone having a similar problem