Are there any Principles for Clojure ?
a. Like the S.O.L.I.D. Object-Oriented Design Principles for OO languages like Java ?
b. or others more heuristic, like "Tell don't ask", "Favor Composition vs Inheritance", "Talk to Interfaces" ?
Are there any design patterns (for flexible code) ?
What is the counter part of the basic of functional-programming like encapsulation for object-oriented ?
Know of any resources for these ?
1a) I don't know of something like that but every book about FP will do something like that.
1b)
"Favor Composition vs Inheritance" --> is already taken care of because you started with FP
"talk to abstractions" --> more general
"be lazy when you can"
"avoid state"
"Use PURE FUNCTIONS!!!"
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2.) You can use some of the some same design patterns they are just much easier to implement. Some of them make less sense but normally. FP folks don't make a big deal out of it. (This is about GoF patterns I only know them)
Look at the observer-pattern for example. In Clojure you can use add-watcher function witch make the observer-pattern obsolete.
3.)You can use encapsulation in name spaces look at defn- or you can hide your function in other functions. In the Joy of Clojure are some examples. You can push it as far as you want.