ARfoundation- extreme overheating

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My phone gets extra hot when simply testing Unity's sample AR scene, which is an empty scene. It happens when the ar camera is on. (I even limited the frame rate) Is there anything to do about that? How do other AR apps don't get so hot? Is it only because of Unity? AR foundation?

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Partially, the problem with overheating can be solved by writing your own shaders (Built-in render pipeline). Completely solve this problem is possible only by changing the engine. If you don't want to burn your clients' devices, bypass Unity and Unreal. Both engines are the best in rendering empty scenes at extreme temperatures (on any platform). And no checkboxes, optimizations will help you.