Simply stated, I'm looking for a PNG encoder that will directly convert a RGB/RGBA ByteArray
into a PNG file also stored in a ByteArray
without making use of the BitmapData
class at all. I'm currently working on a ~v4.0 Scaleform Gfx project - which doesn't support any of the Get/SetPixel methods.
AS3 PNG Encoder without BitmapData
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If you're using Scaleform 4.0, then likely your best solution is to bind the
ByteArray
in question to aGFx::Value
in C++, via anExternalInterface
call. With theGFx::Value
, you can useReadByteArray
,WriteByteArray
, etc.Scaleform 4.0 by default has a PNG reader/writer built in,
Scaleform::Render::PNG::FileReader/FileWriter
. These basically just wraplibpng
functionality. You can useScaleform::MemoryFile
to wrap the incoming/outgoing bytes, so they can use this interface.Alternatively, if you'd like to use the
BitmapData
API, you could upgrade to the final version of Scaleform, which is available from Autodesk support for free, assuming you have a valid license.