Attach a running OpenGL to NSight for graphics debugging

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How do i attach a running OpenGL program to NSight for graphics debugging? This link talks about how to attach a CUDA application but the same procedure is not applicable for performing graphics debugging.

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  • Open Visual Studio Project • Select "Nsight" from Menu and "Start Graphics Debugging" • Let the program run for a while • Press Ctrl+Z • Press Space • Go to "API Inspector" in Visual Studio • Select "Program" from left side bar • Select a "Source" from "Linked Shader State" • Place a breakpoint, As like you do regular debugging

also your graphics card should support debugging.

refer the below link for details. How to debug (GLSL) shaders using Nsight?