Automatically Mapping Image Texture to UV Maps For Custom Mesh?

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I am trying to apply texture to 3D clothing model using openCV. I have the UV maps of the clothing model and an image of the texture I want to apply which I prepared using grabcut(). How do I deform the texture image to match my UV mesh using OpenCV or any other automated method. I am providing the input Texture Image and also the UV mesh of the clothing. I am new to 3D modeling and OpenCV and I am facing issues with this please help me out.

Input Texture Image Input Texture Image

UV mapped mesh of 3D model UV mapped mesh of 3D model

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