I am working on a push to talk functionality where sender can send an audio in form of bytes array to server and receiver can listen it at realtime through socket connection.
when i try to play video at receiver end using AVAudioEngine, it's not working.
let buffer = dataToPCMBuffer(format: format16KHzMono!, data: data)
let player = AVAudioPlayerNode()
self.audioEngine?.attach(audioPlayerNode)
let mixer = self.audioEngine?.mainMixerNode
self.audioEngine?.connect(player, to: mixer!, format: AVAudioFormat.init(commonFormat: AVAudioCommonFormat.pcmFormatInt16, sampleRate: 16000, channels: 1, interleaved: true) )
self.playerQueue.async {
self.audioPlayerNode.scheduleBuffer(buffer!) {
print("stopping")
if self.audioEngine!.isRunning {
self.audioPlayerNode.play()
}else {
try? self.audioEngine?.start()
}
}
And, i am facing crash at below given line.
self.audioEngine?.connect(player, to: mixer!, format: AVAudioFormat.init(commonFormat: AVAudioCommonFormat.pcmFormatInt16, sampleRate: 16000, channels: 1, interleaved: true) )
Any help will be appreciated.
I think it’s the format in your connection. Try using nil instead. There are some magic numbers needed for sample rates, maybe 16000 is not one of them.