I have a complex model consisting of different meshes and different materials. What's the easiest way to fade out (slowly make transparent) the whole model over time?
Away3D Broomstick (4), how to fade out model
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I'm dealing with the same issue. As it seems there is no general way (alpha was removed from ObjectContainer3D) my current solution is to call a fadeOut method for all child objects and have those call their child objects, and have each type of mesh / material implement their own way to fade out. This requires you to extend the classes of all the meshes and materials you use with your own classes though, and requires a different tween for each different mesh/material, but it looks like it's the only way at the moment.