Axes rotate with SCNNode

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If I rotate a sphere around the x-axis 90degree, the axes rotate with it. So the y-axis which is vertical first has now the position of the z-axis at the start.

I want my axes fixed, so that if i rotate around x-axis (1,0,0) it always rotates from front/back and around y-axis (0,1,0) from left/right.

Do I therefore have to calculate it with normals? Inputs appreciated.

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