I'm playing around with some basic android, and I'm trying to write a metronome app. The basic idea is that I'm using a runnable in order to trigger a sound after a time period (msPeriod). I've tried to use SoundPool, but it will just log 'sample not loaded', and trying to ititialise a MediaPlayer causes the app to crash on opening. Could you explain to me where I'm going wrong please? Below is my code with MediaPlayer.
//I create the media player first thing inside MainActivity
private Handler handler = new Handler();
int msPeriod = 1000;
MediaPlayer mpHigh = MediaPlayer.create(this, R.raw.hightick);
MediaPlayer mpLow = MediaPlayer.create(this, R.raw.lowtick);
//within an onClick Listener
onClick(View v) { handler.postDelayed(startMetron, msPeriod); }
//the runnable that starts the metronome
private Runnable startMetron = new Runnable( ) {
@Override
public void run() {
if(isRunning){
if (count == 4) {
count = 1;
mphigh.start();
} else {
count++;
mplow.start();
}
}
textCount.setText(String.valueOf(count));
//triggering the next run
handler.postDelayed(this, msPeriod);
}
};
Thanks so much for bearing with me!
You are running a separate thread . The UI element must be updated form the main thread... so..
This makes sure that the textview is update from the UI thread and your app will not crash.