Possible Duplicate:
Best OpenVG implementation?
I am aware this is a duplicate of : OpenVG implementation? but the page hasn't been updated in 2 years.
Basically I'm looking for a decently fast implementation of OpenVG that works on top of OpenGL. Does anyone know of some recent and maintained implementation?
maybe this is not the best answer... but you may look at: http://developer.nvidia.com/nv-path-rendering - GPU path rendering from NVidia