Best way to use QSignalMapper

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I am using QSignalMapper with Qt 4.8. Now I am making network requests like below:

// start the request
QNetworkRequest request(url);
QNetworkReply* reply = networkManager->get(request);

// connect signals using QSignalMapper
QSignalMapper* signalMapper = new QSignalMapper(reply);
connect(signalMapper, SIGNAL(mapped(QObject*)),this, SLOT(onFeedRetrieved(QObject*)), Qt::UniqueConnection); 
connect(reply,SIGNAL(finished()),signalMapper, SLOT(map())); // connect to the signal mapper

signalMapper->setMapping(reply, dataModel); // set the mapping (the mapping should be automatically removed when reply is destroyed)

I am doing this for each request I make, I connect the QSignalMapper with my slots each time. Is there a more elegant solution that does the same thing, perhaps using one QSignalMapper?

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There are 2 best solutions below

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On BEST ANSWER

One simple way to do it would be to set the dataModel as a property on the reply.

Keep the network manager and other objects by value, not by pointer - the pointer is an extra indirection and completely unnecessary in most cases.

Below is a complete C++11 example that works in both Qt 4 and 5.

// https://github.com/KubaO/stackoverflown/tree/master/questions/netreply-property-38775573
#include <QtNetwork>
#include <QStringListModel> // needed for Qt 4
using DataModel = QStringListModel;
const char kDataModel[] = "dataModel";

class Worker : public QObject {
   Q_OBJECT
   QNetworkAccessManager m_manager;
   Q_SLOT void onFeedRetrieved(QNetworkReply* reply) {
      auto dataModelObject = qvariant_cast<QObject*>(reply->property(kDataModel));
      auto dataModel = qobject_cast<DataModel*>(dataModelObject);
      qDebug() << dataModel;
      emit got(reply);
   }
public:
   Worker(QObject * parent = nullptr) : QObject{parent} {
      connect(&m_manager, SIGNAL(finished(QNetworkReply*)),
              SLOT(onFeedRetrieved(QNetworkReply*)));
   }
   void newRequest(const QUrl & url, DataModel * dataModel) {
      QNetworkRequest request{url};
      auto reply = m_manager.get(request);
      reply->setProperty(kDataModel, QVariant::fromValue((QObject*)dataModel));
   }
   Q_SIGNAL void got(QNetworkReply*);
};

int main(int argc, char ** argv) {
   QCoreApplication app{argc, argv};
   DataModel model;
   Worker worker;
   worker.newRequest(
            QUrl{"http://stackoverflow.com/questions/38775573/best-way-to-use-qsignalmapper"},
            &model);
   QObject::connect(&worker, SIGNAL(got(QNetworkReply*)), &app, SLOT(quit()));
   return app.exec();
}
#include "main.moc"

You can only use the QSignalMapper if there's a 1:1 mapping between a dataModel instance and a reply. If one data model is used for multiple replies, it won't work.

If you're really concerned about allocation count, then using the property system has a bit more overhead: setting the first property on an object performs at least two allocations - an internal class, and a data segment for QMap. So that's 2N allocations. In comparison, adding a mapping to a QSignalMapper performs an amortized log(N) allocations. Otherwise, QSignalMapper is useless.

In Qt 5 using it would be outright an antipattern since you can connect to std::bind or a lambda. In any case, it'd be much nicer if QSignalMapper mapped to a QVariant.

Adding a first connection to an object also allocates a (different) internal class. To avoid this potential cost, you should avoid adding connections to objects you create often. It's preferable to connect once to the QNetworkManager::finished(QNetworkReply*) signal rather than connecting to every QNetworkReply::finished(). Alas, this saving is gone once you use queued connections: they, at the moment, cost an extra allocation for every argument passed to the slot. This is only a shortcoming of the current implementation, not an architectural limitation; it can be removed in a subsequent minor Qt release (if myself or someone else gets to it).

#include <QtNetwork>
#include <QStringListModel> // needed for Qt 4
using DataModel = QStringListModel;

class Worker : public QObject {
   Q_OBJECT
   QNetworkAccessManager m_manager;
   QSignalMapper m_mapper;
   // QObject::connect is not clever enough to know that QNetworkReply* is-a QObject*
   Q_SLOT void map(QNetworkReply* reply) { m_mapper.map(reply); }
   Q_SLOT void onFeedRetrieved(QObject * dataModelObject) {
      auto dataModel = qobject_cast<DataModel*>(dataModelObject);
      auto reply = qobject_cast<QNetworkReply*>(m_mapper.mapping(dataModelObject));
      qDebug() << dataModel << reply;
      emit got(reply);
   }
public:
   Worker(QObject * parent = nullptr) : QObject{parent} {
      connect(&m_manager, SIGNAL(finished(QNetworkReply*)), SLOT(map(QNetworkReply*)));
      connect(&m_mapper, SIGNAL(mapped(QObject*)), SLOT(onFeedRetrieved(QObject*)));
   }
   void newRequest(const QUrl & url, DataModel * dataModel) {
      QNetworkRequest request{url};
      auto reply = m_manager.get(request);
      // Ensure a unique mapping
      Q_ASSERT(m_mapper.mapping(dataModel) == nullptr);
      m_mapper.setMapping(reply, dataModel);
   }
   Q_SIGNAL void got(QNetworkReply*);
};

int main(int argc, char ** argv) {
   QCoreApplication app{argc, argv};
   DataModel model;
   Worker worker;
   QObject::connect(&worker, SIGNAL(got(QNetworkReply*)), &app, SLOT(quit()));
   worker.newRequest(
            QUrl{"http://stackoverflow.com/questions/38775573/best-way-to-use-qsignalmapper"},
            &model);
   return app.exec();
}
#include "main.moc"
2
On

This answer provides an elegant and common solution: use sender() in combination with qobject_cast instead of QSignalMapper.

Your code might look like this:

 connect(reply,SIGNAL(finished()), this, SLOT(onFeedRetrieved()));

And then:

void Foo::onFeedRetrieved()
{
    QNetworkReply *reply = qobject_cast<QNetworkReply>(sender());
    if (reply) { //check if the cast worked
         //check which QNetworkReply invoked the slot and do stuff here
    }
}