I have the following function to draw a loaded bitmap to a window.
void OnPaint(HWND hwnd) {
PAINTSTRUCT ps;
HDC hdc;
BITMAP bitmap;
HDC hdcMem;
HGDIOBJ oldBitmap;
hdc = BeginPaint(hwnd, &ps);
hdcMem = CreateCompatibleDC(hdc);
HBITMAP bmp = mainBitmap;
oldBitmap = SelectObject(hdcMem, mainBitmap);
GetObject(bmp, sizeof(bitmap), &bitmap);
x += 64;
RECT rect;
rect.left = x;
rect.top = 0;
rect.right = x+64;
rect.bottom = 64;
HBITMAP hBmp = CreateCompatibleBitmap(
hdc, // Handle to a device context
rect.right - rect.left, // Bitmap width
rect.bottom - rect.top // Bitmap height
);
BitBlt(
hdc, // Destination rectangle context handle
0, // Destination rectangle x-coordinate
0, // Destination rectangle y-coordinate
rect.right - rect.left, // Destination rectangle width
rect.bottom - rect.top, // Destination rectangle height
hdcMem, // A handle to the source device context
rect.left, // Source rectangle x-coordinate
rect.top, // Source rectangle y-coordinate
SRCCOPY // Raster-operation code
);
SelectObject(hdcMem, oldBitmap);
DeleteDC(hdcMem);
EndPaint(hwnd, &ps);
}
And I have the following image loaded into HBITMAP mainBitmap
:
The image is drawn when the window opens successfully, and I see the first icon in the sprite bitmap (yellow grapple hook), but my issue is, when I press 'C'
to re-paint the window, the image does not change to the next icon in the sprite image.
Things I Know
On initialization,
x = 64;
Every time I press
'C'
, paint is called. (Confirmed in Visual Studio Debugger)x is incremented by 64 each time
OnPaint
is called.
Why is the graphic not changing?
Here is my WindowsProc
function to handle the WM_PAINT
message:
LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
switch (uMsg) {
HANDLE_MSG(hwnd, WM_PAINT, OnPaint);
}
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
Try to call function InvalidateRect() to update region.