Using Moose and Bread::Board, is it possible to create an object with an attribute that has an ArrayRef[SomeObject] type constraint and have that parameter injected in such a way that:
- The ArrayRefconstraint is maintained,
- Each object that is a member of that ArrayRef has all of its dependencies met by Bread::Board, and
- Each object that is a member of that ArrayRef is an object that was created by Bread::Board?
In order to make sure that I'm explaining myself clearly, let's consider an incredibly naive example. Let's say we have a Wheel class:
package Wheel;
use Moose;
has ['size', 'maker'] => (isa => 'Str', is => 'rw', required => 1);
And let's create a Vehicle class where each instance contains a bunch of wheels:
package Vehicle;
use Moose;
has 'wheels' => (
    is => 'rw',
    isa => 'ArrayRef[Wheel]',
    required => 1,
);
Is it then possible to create one or more instances of Wheel and then inject an array reference containing those instances into our new Vehicle instance? This obviously won't work:
my $c = container 'app' => as {
    container 'wheels' => as {
        service 'maker' => "Bob's Tires";
        service 'size' => "195R65/15";
        service 'carTires' => (
            class   => 'Wheel',
            dependencies => [ depends_on('maker'), depends_on('size') ],
        )
    };
    container 'vehicles' => as {
        service 'sedan' => (
            class   => 'Vehicle',
            dependencies => {
                # WON'T WORK
                wheels => depends_on('/wheels/carTires'),
            }
        )
    };
};
my $v = $c->resolve(service => 'vehicles/sedan');
Any ideas? Yes, I am aware that it my Vehicles can conceivably have no wheels and that I'm trying to create a one-wheeled sedan, but I think you get my point. :-) This is intended only to be an incredibly trivial example.
 
                        
You could get the carTires service to return a ArrayRef of Wheels:
The Vehicle constructor will take care of the rest in terms of the type constraint, since you've already defined it as ArrayRef[Wheel].
So it will die if you did this instead: