I'm developing my first game application since this winter, and now I meet one very strange problem.
Using Embarcadero C++ Builder XE my app always normally compiled and ran, but today it fails to start, but still compiled successfully!
I just press "Run" as usual, see console output "Success Elapsed time etc" and then - nothing. My app's window just does not appear.
I figured out that the problem is in this code:
ifstream file;
file.open(fileWithTextureProp, ios::binary);
int length;
char * buffer;
// get length of file:
file.seekg (0, ios::end);
length = file.tellg();
file.seekg (0, ios::beg);
// allocate memory:
buffer = new char [length+1];
buffer[length] = '\0';
// read data as a block:
file.read (buffer,length);
xml_document<> doc;
doc.parse<0>(buffer);
/*
some xml parsing here, if I delete or comment this - nothing changes
*/
delete[] buffer;
file.close(); // NOTE: if I comment this line - program properly starts (!)
What am I doing wrong?