I have derived classes that differ in some constant attribute. In all derived classes, I have a function that returns attribute. Is there a way to move the get_x function into the base class to remove the duplication? I have looked in this thread and a lot of google searches but I couldn't find exactly what I want: C++ : Initializing base class constant static variable with different value in derived class?

class Derived1: public Base{
    static const attribute x = SOME_ATTRIBUTE1;
    attribute get_x(){
        return x;
    }
};

class Derived2: public Base{
    static const attribute x = SOME_ATTRIBUTE2;
    attribute get_x(){
        return x;
    }
};

I would hope that it would look something like this, but this doesn't work because x isn't defined in base. I've also tried extern, static const attribute x, etc.

class Derived1: public Base{
    static const attribute x = SOME_ATTRIBUTE1;
};

class Derived2: public Base{
    static const attribute x = SOME_ATTRIBUTE2;
};

class Base{
    attribute get_x(){
        return x;
    }
};

Thanks.

3

There are 3 best solutions below

6
On BEST ANSWER

A bit kludgy, but you could potentially use something similar to the following to do this:

template <attribute x> class Base
{
    public:
        attribute get_x ( ) { return x; }
};

class Derived1 : public Base<SOME_ATTRIBUTE_1>
{
    ...
};

class Derived2 : public Base<SOME_ATTRIBUTE_2>
{
    ...
};

Similar to Karl's answer, but preserves the inherited/derived relationship (well, almost - see @visitor's comment below).

On the other hand, is there a reason for not doing simple overriding? Eg:

class Base
{
    public:
        virtual attribute get_x ( ) = 0;
};

class Derived1 : public Base
{
    public:
        attribute get_x ( ) { return SOME_ATTRIBUTE_1; };
};

class Derived2 : public Base
{
    public:
        attribute get_x ( ) { return SOME_ATTRIBUTE_2; };
};

EDIT: note that the template approach can be extended to as many attributes as are required, as follows:

template <attribute1 x, attribute2 y ...> class Base
{
    public:
        attribute get_x ( ) { return x; }
        attribute get_y ( ) { return y; }
        ...
};

Another solution having each attribute be a property of the class could be as follows:

class Base
{
    public:
        Base (attribute newX) : x(newX) { }
        attribute get_x ( ) { return x; };
    protected:
        const attribute x;
};

class Derived1 : public Base
{
    public:
        Derived1 ( ) : Base(SOME_ATTRIBUTE_1) { }
};

class Derived2 : public Base
{
    public:
        Derived2 ( ) : Base(SOME_ATTRIBUTE_2) { }
};

Here, each Derived has a constant property that is unique to that class. You can of course drop the const if you prefer.

1
On

Well, depending on what the rest of the class looks like, it might be a good use case for a template instead of polymorphic inheritance:

template <attribute X>
class Base{
    attribute get_x(){
        return X;
    }
}

typedef Base<SOME_ATTRIBUTE1> Derived1;
typedef Base<SOME_ATTRIBUTE2> Derived2;
2
On
#include <iostream>
#include <typeinfo>

enum attribute {SOME_ATTRIBUTE1, SOME_ATTRIBUTE2};

class Base
{
public:
    virtual attribute get_x() = 0;
};

template <attribute Attr>
class Derived : public Base
{
public:
    virtual attribute get_x() {return Attr;}
};

typedef Derived<SOME_ATTRIBUTE1> Derived1;
typedef Derived<SOME_ATTRIBUTE2> Derived2;

int main()
{
    std::cout << typeid(Derived1().get_x()).name() << '\n';
    return 0;
}