I'm looking for a faster alternative to BitConverter:
But! Inside a "hot loop":
//i_k_size = 8 bytes
while (fs.Read(ba_buf, 0, ba_buf.Length) > 0 && dcm_buf_read_ctr < i_buf_reads)
{
Span<byte> sp_data = ba_buf.AsSpan();
for (int i = 0; i < ba_buf.Length; i += i_k_size)
{
UInt64 k = BitConverter.ToUInt64(sp_data.Slice(i, i_k_size));
}
}
My efforts to integrate a pointer with conversion - made performance worse. Can a pointer be used to maki it faster with span?
Below is the benchmark: pointer 2 array is 2x faster
Actually I want this code to be used instead of BitConverter:
public static int l_1gb = 1073741824;
static unsafe void Main(string[] args)
{
Random rnd = new Random();
Stopwatch sw1 = new();
sw1.Start();
byte[] k = new byte[8];
fixed (byte* a2rr = &k[0])
{
for (int i = 0; i < 1000000000; i++)
{
rnd.NextBytes(k);
//UInt64 p1 = BitConverter.ToUInt64(k);
//time: 10203.824
//time: 10508.981
//time: 10246.784
//time: 10285.889
//UInt64* uint64ptr = (UInt64*)a2rr;
//x2 performance !
UInt64 p2 = *(UInt64*)a2rr;
//time: 4609.814
//time: 4588.157
//time: 4634.494
}
}
Console.WriteLine($"time: {Math.Round(sw1.Elapsed.TotalMilliseconds, 3)}");
}
You can optimise this quite a lot by initialising some spans outside the reading loop and then read directly into a
Span<byte>
and access the data via aSpan<ulong>
like so:This avoids memory allocation as much as possible. It terminates the reading loop when it runs out of data, and if the number of bytes returned is not a multiple of
sizeof(ulong)
it ignores the extra bytes.It will always read all the available data, but if you want to terminate it earlier you can add code to do so.
As an example, consider this code which writes 2,000 ulong values to a file and then reads them back in using the code above: