I'm trying to run Unreal 5.3 and Unreal 5.1 projects with C++ on the latest Mac Sonoma along with Xcode 15. Keep getting an error of "Platform Mac is not a valid platform to build. Check that the SDK is installed properly."
Can I run unreal 5.3 with xcode 15 on Mac Sonoma
451 Views Asked by Gal Bracha At
1
There are 1 best solutions below
Related Questions in XCODE
- Using Storyboard Reference
- Getting this message in my console in xcode "Ignoring restoreCompletedTransactionsWithApplicationUsername: because already restoring transactions"?
- Error when creating UIImage
- fade in an bounce animation subview
- How to delete static library ".a" file from xcode project?
- Error in main.storyboard
- Is the compiler Xcode uses to produce Assembly code a bad compiler?
- Using paths bonded to a XCode project to be shared
- How to set the time of Local notification in app to random between two times? (swift)
- "Invalid Signature, code object not signed at all" error
- Alarming memory increase with custom segue
- Display both alertTitle and AlertBody on a custom WatchKit notification
- How to make a CocoaPods project work on OS X El Capitan & Xcode 7 Beta?
- Cannot use CTRL+Drag for making a button action in Xcode?
- Labels properties changing in Xcode
Related Questions in UNREAL-ENGINE5
- Changing name in CreateDefaultSubobject() stops object from creating its own Mesh
- Unreal editor crash when changing multiple blueprints
- How to create custom events in UE5?
- A Problem With Unreal Engine Multiplayer Set-Up
- (Unreal) How to get KeyPress and mouseclick to work with non Player Class
- I try to pack my Game in UE5 but it allways fail
- How to add "for submission" flag to Unreal Engine build when building project from command line?
- Oculus Meta Developer Hub Cast Error & Unreal Engine 5 VR Preview
- How to save/load scene models with the Quest 3
- UE5: Android Packaging Heap Size
- custom brush landmass (UE5 landscape tool)
- Pickup System in UE5 using C++
- Package (Windows) of Metahuman scene + Nvidia Omniverse (a2f) not working
- Why does my movement speed drop when my camera points down?
- How to create a realistic environment using pre-rendered assets?
Related Questions in MACOS-SONOMA
- Rstudio doesn't start, displaying the logo only, neither r console doesn't work
- Pyodbc and Pymssql connection trouble after update to macOS Sonoma
- Python Terminal Warning with Sonoma 14.0 Mac os
- Cannot select submenus from menubar using SwiftUI on macOS14
- PySparkRuntimeError: [JAVA_GATEWAY_EXITED] Java gateway process exited before sending its port number
- TextEditor + .vertical Axis on TextField Disables .focused Modifier macOS 14
- Problems with MAMP and MacOS Sonoma
- CodeSign certificate at runtime is different than the one with an archived app
- Indy SOCKET ERROR #1 on MacOS, using IdIcmpClient, works fine on Windows
- os_log crashing in MacOS 14 Sonoma
- Changing mouse cursor with NSCursor.push() or .set() is soon replaced by arrow cursor again
- mysqlclient Python Package stop working after Sonoma update
- NSMenuItem not clickable after updating to Sonoma
- React Native iOS build fails on M1 chip, MacOS Sonoma 14.0 and Xcode 15.0
- drop-down list selection in a cell activating a macro when changed but whose location can vary
Related Questions in UNREAL
- I try to pack my Game in UE5 but it allways fail
- Pickup System in UE5 using C++
- Error while generating a c++ project on unreal engine 5.3
- The game module 'X' could not be loaded. There may be an operating system error
- How to make photography mechanic in Unreal C++ integrated with Widget blueprints
- TSharedPtr vs. UOBJECT(), pros and cons?
- in unreal engine,trace insights, how can I get the data format of .utrace binary file?
- How to Programmatically Trigger the "Capture" Button for SDI Video Output to a Blackmagic Card in Unreal Engine 5 Packaged Project
- How can I fix Retarget pose from mesh bug in unreal?
- Which ports for unreal pixelstreaming
- Unreal Engine FDirectoryWatcherModule catching multiple events per file operation
- Mix Reality in Unreal Engine 5.2 / Put a real Face to 3D World
- Widget problem in ue4; How to make a widget show when a key is pressed from the keyboard?
- Can I run unreal 5.3 with xcode 15 on Mac Sonoma
- Why Does Static Lighting Not Work in My Unreal Engine 5.1?
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
As of the time of writing - it's not possible. Instead Download and install
Xcode 14.When trying to install you will get an error not supported - use later version. It will deny it on
Sonoma, but you can right click and open content. Then open /Applications/Xcode_14.app/Contents/MacOS/XcodeThan open xcode 14, navigate to settings and choose the built tools for xcode 14
Than try again to open an unreal project with C++ and it will work