How can I use an Adaptive Icon for my Flutter app on Android 8.0 and up? The Create Image Asset dialog in Android Studio says "Project must be built with SDK 26 or later to use adaptive icons", even though my android build.gradle has CompileSDKVersion set to 27. If I define the icon in XML, it doesn't work, it seems to just use the regular legacy app icon.
Can I use Android 8.0 Adaptive Icons for a Flutter app?
7.5k Views Asked by Piggeh Person At
1
There are 1 best solutions below
Related Questions in FLUTTER
- When function should be effectful?
- 'No type class instance was found' on multi-parameter type class
- Does PureScript have a pipe operator?
- Using # with Either types in PureScript
- How do I collapse an Either in PureScript?
- How to capture output of a child process in purescript?
- Is it possible to run something in Eff in a halogen ComponentHTML funcion?
- Duplicate row error, how to unify generic row types
- How is the newline, tab characters represented in purescript?
- Accessing the row variable within the function
Related Questions in ADAPTIVE-ICON
- When function should be effectful?
- 'No type class instance was found' on multi-parameter type class
- Does PureScript have a pipe operator?
- Using # with Either types in PureScript
- How do I collapse an Either in PureScript?
- How to capture output of a child process in purescript?
- Is it possible to run something in Eff in a halogen ComponentHTML funcion?
- Duplicate row error, how to unify generic row types
- How is the newline, tab characters represented in purescript?
- Accessing the row variable within the function
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Popular # Hahtags
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
They work perfectly fine.
Solution
To work with the dialog, you will need to open your Android module in Android Studio.
Flutter.dev article
Navigation is the following in the menu bar:
Tools
~>Flutter
~>Open Android module in Android Studio
or right-click anywhere in yourandroid
folder in the project view and selectFlutter
~>Open Android module in Android Studio
.Now you will be able to use the asset dialog normally.
If it still does not work (this does not happen)
If your dialog does not work in your Flutter project, you can easily create an adaptive icon in an Android project and then copy the necessary file, which are:
ic_launcher_background.xml
(drawable), I think that this is located in values if you chose a coloric_launcher_foreground.xml
(drawable-v24)ic_launcher.xml
and if you created itic_launcher_round.xml
(mipmap-anydpi-v26)all
ic_launcher.png
andic_launcher_round.png
(mipmap-hdpi to mipmap-xxxhdpi) for legacy support. I suppose that these are not needed if your minimum SDK requirement is higher than 25This would cover everything for me. Now, in your
AndroidManifest.xml
specifyandroid:icon="@mipmap/ic_launcher"
for your application, i.e. in your<application>
tag, and if neededandroid:roundIcon:"@mipmap/ic_launcher_round"
.