I'd like to capture the outgoing audio from a game and record it into an audio file as it's played. Is this possible within the framework in OpenSL? Like by connecting the OutputMix to an AudioRecorder, or something?
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You could register a callback to the queue and obtain the output buffer before / after it is enqueued into the buffer queue for output. You could have a wavBuffer (a short array the length of the buffer size) that is written into on each enqueueing of a new buffer. The contents of this buffer are then written to a file.
The basic OpenSL setup for the queue callback is explained in some detail on this page
And a very basic means of creating a WAV file in C++ can be found here note that you must have a pretty definitive idea of the actual size of the total WAV file as it's part of its header.