I'm adding a few UISteppers and UITextFields programmatically, based on user's preferences. However, I can't seem to get the UIStepper touch to click - it looks like it's not registering the touch on the -/+ buttons. I tried setting User Interaction of the userTriggers UIView to disabled, but that didn't work.
1) What else can I try?
2) I also need to be able to increment the corresponding UITextField, and then write that into my UserData.plist file, and I'm not sure how to access each field. Should I add them to an array of some sort?
import UIKit
class TriggersViewController: UIViewController{
@IBOutlet var userTriggers:UIView!
@IBOutlet var saveButton:UIButton!
var triggersList:Array<String>!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
loadTriggers()
var prevInput = 250;
for index in 0..<triggersList.count{
//label for trigger
var label = UILabel(frame: CGRectMake(0, 0, 200, 21))
label.center = CGPointMake(120, CGFloat(prevInput))
label.textAlignment = NSTextAlignment.Left
label.text = triggersList[index]
userTriggers.addSubview(label)
//input box for trigger
var input = UITextField(frame: CGRectMake(0, 0, 50, 21))
input.center = CGPointMake(250, CGFloat(prevInput))
input.text = "0";
//add input to triggersView
userTriggers.addSubview(input);
//UIStepper
var stepper = UIStepper(frame: CGRectMake(0, 0, 50, 21))
stepper.center = CGPointMake(300, CGFloat(prevInput))
stepper.addTarget(self, action: "stepperValueChanged:", forControlEvents: .ValueChanged)
stepper.enabled = true
//add stepper to triggersView
userTriggers.addSubview(stepper);
prevInput += 50 //increment for height
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func stepperValueChanged(sender:UIStepper!){
println("It Works, Value is -->\(Int(sender.value).description)")
}
func loadTriggers(){
var myDict: NSDictionary?
if let path = NSBundle.mainBundle().pathForResource("UserConfigs", ofType: "plist") {
myDict = NSDictionary(contentsOfFile: path)
}
if let dict = myDict {
triggersList = dict["Triggers"] as Array<String>
}
}
}
You actually need to set user interaction on the superview to enabled. See here for more info: UIView -- "user interaction enabled" false on parent but true on child?
Also, re: second question an easy (but not so ideal) way to access each field is using tags. Clean-ish way to do that is define tags using an enum. Then access the fields using
viewWithTag
.However, there are better ways than tags (e.g. they're not very error-proof because any view can be given any tag). If it's only a few text fields / steppers though you could just as easily add properties to your view controller for each one. The best solution would be to group the steppers and fields together in a UIView subclass (assuming they're next to each other) and store references to those groupings in your view controller (possibly in an array).