I have a small pieace of code that creates a ModelInstance based on the model passed to it etc (Please excuse all unused variables such as w,h,d, they were from a previous test)
package com.mygdx.game;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.assets.loaders.ModelLoader;
import com.badlogic.gdx.graphics.Color;
import com.badlogic.gdx.graphics.g3d.Model;
import com.badlogic.gdx.graphics.g3d.ModelInstance;
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
import com.badlogic.gdx.graphics.g3d.loader.ObjLoader;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.math.collision.BoundingBox;
public class Shape {
float w,h,d;
Color clr;
Vector3 pos;
Model shape;
ModelInstance shapeInst;
BoundingBox bounds;
boolean empty;
public Shape(float width, float height, float depth, Color color, Vector3 position, String model){
empty = false;
@SuppressWarnings("rawtypes")
ModelLoader loader = new ObjLoader();
shape = loader.loadModel(Gdx.files.internal(model));
w = width;
h = height;
d = depth;
clr = color;
pos = position;
shapeInst = new ModelInstance(shape);
shapeInst.materials.get(0).set(ColorAttribute.createDiffuse(clr));
shapeInst.transform.setToTranslation(pos);
shapeInst.calculateBoundingBox(bounds);
}
public Shape(){
empty = true;
}
}
However, whenever it gets run I receive this error:
Exception in thread "LWJGL Application" java.lang.NullPointerException
at com.badlogic.gdx.graphics.g3d.ModelInstance.calculateBoundingBox(ModelInstance.java:383)
at com.mygdx.game.Shape.<init>(Shape.java:37)
at com.mygdx.game.worldRenderer.<init>(worldRenderer.java:62)
at com.mygdx.game.GDXGame.create(GDXGame.java:92)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
It doesn't seem to be able to Calculate the bounding box of the ModelInstance I specify. Mabye I'm just doing something wrong, any advice would be appreciated as to how to use the calculateBoundingBox()
method
See the source code of the method calculateBoundingBox (libgdx is open-source, you can review all the code ;-):
The stacktrace complained about a NullPointerException at line 383:
out.inf();
At this point we know thatout
must point to null.Now let's see why is that: check the line
shapeInst.calculateBoundingBox(bounds);
The parameter bounds is null, because you forgot to initialize it. (you just declared bounds, but never asign a value to it).