I can't make the jump work in my game made in game maker studio 2 this project uses gravity and the game maker's language.
this is now just random words so stack overflow lets me post this question so Minecraft is a cool game :).
here is the code:
/// @description this is the create event
// You can write your code in this editor
sprite_index=Sprite1;
image_speed = 1;
image_index = 0;
step event:
/// @description Insert description here
// You can write your code in this editor
#region //gravedad
if place_free(x,y+1){
gravity =1;
}else{
gravity=0;
}
if vspeed >=20{vspeed=20}
#endregion
#region //movimiento
if keyboard_check(ord("D")){
direction=0
speed = brr;
}
else{
speed=0;
}
if keyboard_check(ord("A")){
direction=180
speed = brr;
}
if keyboard_check_pressed(vk_space) && !place_free(x,y+1){
vspeed = -broo;
}
#endregion
I think the
!place_free(x,y+1)
is the problem hereAssuming place_free checks if there's no collision, it may either be a case of setting the origin point of the player object to the bottom center, or not having a solid instance or collision mask. (as seen in the manual)
I personally prefer using
place_meeting
to check on collisions with a specific object, and ignore the requirements needed forplace_free
to work, maybe that could work better for you.