The original canvas renderings are getting blurred after i call getImageData() and copy its content to another canvas on GOOGLE CHROME. Anyone facing similar problems?
Canvas Drawing gets blurred after calling getImageData() method on Chrome
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You don't need to use
getImageData()
to copy an image, just usedrawImage
to draw source canvas into destination:As to cause it's hard to tell as you are not providing any examples/code.