I am trying to write snapshot tests for a webgl renderer I've written using jest, puppeteer and jest-image-snapshot. The way I am testing this is I have written a react TestApp which contains the canvas as below:
export function TestApp(props: { width: number; height: number }): JSX.Element {
return (
<div
id="drawing"
style={{
...props
}}
>
<DrawingCanvas canvasProps={props} renderBehavior={RenderBehavior.Wet} />
</div>
);
}
I need to provide my renderer the WebGLRenderingContext which it requires when rendering the scene. So before each test I do the following:
beforeEach(async () => {
div = document.createElement("div");
document.body.appendChild(div);
ReactDOM.render(<TestApp width={800} height={600} />, div);
const canvas: HTMLCanvasElement = document.getElementById("drawing-canvas-wet");
webglRenderer= new WebGLRenderer(canvas.getContext("webgl"));
testPlayground = new TestPlayground(webglRenderer);
});
Whenever I call canvas.getContext("webgl") the WebGLRenderingContext returned is null. Has anyone had this problem before?