I am having different Texture Brushes I am having the image of those texture of each pixel of the stroke I want to assign the texture to the CGPath and change the width . I need to assign the texture image and change the width to the slider response.
CAShapeLayer to change the width of different Brushes
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You achieve this in the following order:
CGLayerCreateWithContext
to create aCGLayer
, during this stage, the slider value is obtained and used as theCGSize
in the initializer.CGLayerGetContext
to get the context of theCGLayer
created, then you render your brush texture with the context, for example,CGContextDrawImage
.CGLayer
as a texture and draw it on screen withCGContextDrawLayerAtPoint
, since you got yourCGPath
, you need to manually calculate the density of your drawing, and generate an array ofCGPoint
to be used as a parameter in the drawing function.You may reference the Quartz 2D Programming Guide by Apple.