Does anyone know why CGContextDrawImage
would be drawing my image upside down? I am loading an image in from my application:
UIImage *image = [UIImage imageNamed:@"testImage.png"];
And then simply asking core graphics to draw it to my context:
CGContextDrawImage(context, CGRectMake(0, 0, 145, 15), image.CGImage);
It renders in the right place, and dimensions, but the image is upside down. I must be missing something really obvious here?
Instead of
Use
In the middle of your begin/end
CGcontext
methods.This will draw the image with the correct orientation into your current image context - I'm pretty sure this has something to do with the
UIImage
holding onto knowledge of the orientation while theCGContextDrawImage
method gets the underlying raw image data with no understanding of orientation.