Change height of inputAccessoryView issue

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When I change the height of inputAccessoryView in iOS 8, the inputAccessoryView not go to the right origin, but covers the keyboard.

enter image description here

Here are some code snippets:

in table view controller

- (UIView *)inputAccessoryView {
    if (!_commentInputView) {
        _commentInputView = [[CommentInputView alloc] initWithFrame:CGRectMake(0, 0, [self width], 41)];
        [_commentInputView setPlaceholder:NSLocalizedString(@"Comment", nil) andButtonTitle:NSLocalizedString(@"Send", nil)];
        [_commentInputView setBackgroundColor:[UIColor whiteColor]];
        _commentInputView.hidden = YES;
        _commentInputView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleBottomMargin;
    }

    return _commentInputView;
}

in CommentInputView

#when the textview change height
- (void)growingTextView:(HPGrowingTextView *)growingTextView willChangeHeight:(float)height {
    if (height > _textView_height) {
        [self setHeight:(CGRectGetHeight(self.frame) + height - _textView_height)];
        [self reloadInputViews];
    }
}

in UIView Category from ios-helpers

- (void)setHeight: (CGFloat)heigth {
    CGRect frame = self.frame;
    frame.size.height = heigth;
    self.frame = frame;
}
6

There are 6 best solutions below

4
On BEST ANSWER

Finally, i found the answer. In ios8, apple add a NSContentSizeLayoutConstraints to inputAccessoryView and set a constant with 44. You can't remove this constaint, because ios8 use it to calculate the height of inputAccessoryView. So, the only solution is to change value of this constant.

Example

in ViewDidAppear

- (void)viewDidAppear:(BOOL)animated {
    if ([self.inputAccessoryView constraints].count > 0) {
        NSLayoutConstraint *constraint = [[self.inputAccessoryView constraints] objectAtIndex:0];
        constraint.constant = CommentInputViewBeginHeight;
    }
}

change inputAccessoryView height when the textview height changed

- (void)growingTextView:(HPGrowingTextView *)growingTextView willChangeHeight:(float)height {

    NSLayoutConstraint *constraint = [[self constraints] objectAtIndex:0];
    float new_height = height + _textView_vertical_gap*2;

    [UIView animateWithDuration:0.2 animations:^{
        constraint.constant = new_height;
    } completion:^(BOOL finished) {
        [self setHeight:new_height];
        [self reloadInputViews];
    }];
}

That is.

3
On

The first answer didn't totally solve my problem but gave me a huge hint. Apple did add a private constraint to the accessory view, but you cannot find it in the constraint list of the accessory view. You have to search for it from its superview. It killed my a few hours.

0
On

After reading the answer above, which is a great find, I was concerned that relying on the constraint you need to change being [0] or firstObject is an implementation detail that's likely to change under us in the future.

After doing a bit of debugging, I found that the Apple-added constraints on the accessory input view seem to have a priority of 76. This is a crazy low value and not one of the listed enums in the documentation for priority.

Given this low priority value it seems like a cleaner solution to simply conditionally add/remove another constraint with a high priority level, say UILayoutPriorityDefaultHigh when you want to resize the view?

0
On

For Xcode 11.2 and swift 5 this function will update inputAccessoryView constraints even in animation block

func updateInputContainerConstraints() {
    if let accessoryView = inputAccessoryView,
        let constraint = accessoryView.superview?.constraints.first(where: { $0.identifier == "accessoryHeight" }) {
        constraint.isActive = false
        accessoryView.layoutIfNeeded()
        constraint.constant = accessoryView.bounds.height
        constraint.isActive = true
        accessoryView.superview?.addConstraint(constraint)
        accessoryView.superview?.superview?.layoutIfNeeded()
    }
}
0
On

One way you can update the constraint mentioned in Yijun's answer when changing the height of the inputAccessoryView is by overwriting setFrame: on your inputAccessoryView. This doesn't rely on the height constraint being the first in the array.

- (void)setFrame:(CGRect)frame {
    [super setFrame:frame];

    for (NSLayoutConstraint *constraint in self.constraints) {
        if (constraint.firstAttribute == NSLayoutAttributeHeight) {
            constraint.constant = frame.size.height;
            break;
        }
    }
}
0
On

Try this: _vwForSendChat is the input accessory view _txtViewChatMessage is the textview inside input accessory view

-(void)textViewDidChange:(UITextView *)textView {
CGFloat fixedWidth = textView.frame.size.width;
CGSize newSize = [textView sizeThatFits:CGSizeMake(fixedWidth, MAXFLOAT)];
CGRect newFrame = textView.frame;
newFrame.size = CGSizeMake(fmaxf(newSize.width, fixedWidth), newSize.height);
if (newFrame.size.height < 40) {
    _vwForSendChat.frame = CGRectMake(0, 0, self.view.frame.size.width, 40);
} else {
    if (newFrame.size.height > 200) {
        _vwForSendChat.frame = CGRectMake(0, 0, self.view.frame.size.width, 200);
    } else {
       _vwForSendChat.frame = CGRectMake(0, 0, self.view.frame.size.width, newFrame.size.height);
    }
}
[self.txtViewChatMessage reloadInputViews];
}