change spriteBatch transform matrix witout Ending and ReBeginning

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I'm trying to draw transformed textures behind each other,but drawing in a different spriteBatch.Begin(...,matrix); spriteBatch.End(); section makes the layering not work, the last drawn texture is on the top.

Is it possible changing the matrix after the Begin method, or is there any other solution?

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AFAIK is this not possible. I would recommend you to write your own spritebatch using the graphicsdecive.