I successfully attach AVAudioPlayer nodes to my AVAudioEngine. However, I need to later check if these nodes have already been attached to it (so I don't re-add them).
Is there any certain property on the engine that I can check to see if its already been attached?
The implementation more than likely uses an interface implementation and has an API associated with it. I would suggest reading the API to check if a function exists that returns a list of (active) nodes attached.