I have a freelook camera, and added the extension of Cinemachine Collider. I've set all my structures in the scene into CameraCollider layer, chosen this layer in "Collide Against" option under the Obstacle Detection of the extension, and used the Pull Camera Forward strategy. (I've also set Near Clip Plane to 0.01 under Lens)
This doesn't work, and camera doesn't move forward when it hits a structure. I'm using Unity 2019.4 and Cinemachine 2.6.3.
Should I add colliders to my structures?
Please help! Thanks.
I know what's happening, I really need to add colliders to my structures, and the size of the colliders need to be adjusted so they are not so small.