I'm trying to add CCParticleFlower to my Cocos2d v2.0 (with ARC enabled) HelloWorld scene. That's the code I am running:
CCParticleFlower* system = [[CCParticleFlower alloc] initWithTotalParticles:10];
        // Set some parameters that can't be set in Particle Designer
//        system.positionType = kCCPositionTypeFree;
  //      system.autoRemoveOnFinish = YES;
         system.visible = TRUE;
         [system setDuration:4.0f];
         system.position = CGPointMake(150.0f, 100.0f);
         [self addChild:system z:0];   
I tried several variants but I'm not quiet sure what I am doing wrong as I never managed to run it.
E.g.:
CCParticleSystem * system = [CCParticleFlower node];
system.position = CGPointMake(150.0f, 100.0f);
[self addChild:system];   
