I'm quite new to cocos2d-x, so this question may be a bit on the amateur side.
I built a release version of my game using cocos deploy -p linux -m release
, found it in the bin folder of my cocos project. I compress it into a tarball, send it to my friend so he can try it in a clean Ubuntu VM. Here's what happened:
Is there a way to include shared libraries in the finished cocos executable or do I have to provide a bash script to install these libraries?