I wanted to spy the network traffic of the android game "State of Survival". I have installed it on an android emulator and it works but when I start the HTTP toolkit the game is disconnected and as long as HTTP toolkit is running the game can't connect to the server. I was wondering what could it be?
I can imagine that the game uses a web socket. Does HTTP toolkit support it?
Or maybe the game uses pinned certificates and it doesn't work with HTTP toolkit.
Is there a way to find out the problem and solve it? If not, is there another tool to spy the network traffic of android mobile games?
HTTP Toolkit does support WebSockets (although read-only, for now - you can't define rules to rewrite them). There are many other similar tools you can try, but all HTTPS proxy tools will face exactly the same problems here, so if your setup doesn't work with HTTP Toolkit then it very likely won't work with any other tools either.
For issues in Android apps like this, there's three likely causes:
adb root
orsu
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