How can this be done using Eigen 3?
#include <Eigen/Geometry>
Affine3d transform;
AngleAxisd aa = ...;
How can this be done using Eigen 3?
#include <Eigen/Geometry>
Affine3d transform;
AngleAxisd aa = ...;
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Of course, I found the answer shortly after posting the question.
Naturally this discards any translation component in the original affine transformation.