I'm wondering how to use addEventListener
respectively attachEvent
correctly?
window.onload = function (myFunc1) { /* do something */ }
function myFunc2() { /* do something */ }
if (window.addEventListener) {
window.addEventListener('load', myFunc2, false);
} else if (window.attachEvent) {
window.attachEvent('onload', myFunc2);
}
// ...
or
function myFunc1() { /* do something */ }
if (window.addEventListener) {
window.addEventListener('load', myFunc1, false);
} else if (window.attachEvent) {
window.attachEvent('onload', myFunc1);
}
function myFunc2() { /* do something */ }
if (window.addEventListener) {
window.addEventListener('load', myFunc2, false);
} else if (window.attachEvent) {
window.attachEvent('onload', myFunc2);
}
// ...
?
Is this cross-browser secure or should I better go with something like this:
function myFunc1(){ /* do something */ }
function myFunc2(){ /* do something */ }
// ...
function addOnloadEvent(fnc){
if ( typeof window.addEventListener != "undefined" )
window.addEventListener( "load", fnc, false );
else if ( typeof window.attachEvent != "undefined" ) {
window.attachEvent( "onload", fnc );
}
else {
if ( window.onload != null ) {
var oldOnload = window.onload;
window.onload = function ( e ) {
oldOnload( e );
window[fnc]();
};
}
else
window.onload = fnc;
}
}
addOnloadEvent(myFunc1);
addOnloadEvent(myFunc2);
// ...
AND: Say myfunc2
is for IE 7 only. How to modify the correct/preferred method accordingly?
Anyone still hitting this discussion and not finding the answer they were looking for checkout:
http://dustindiaz.com/rock-solid-addevent
This is one of the most elegant solutions I found for those of us with restrictions on using the frameworks.