Edit
Here is a JSFiddle with the code for the "tail" function commenting out.Solar System JSFiddle
I have this object I am working on that has an object orbiting a center mass. That works perfectly.
I am now trying to add a trailing line or "tail" that follows behind the planet. My tail object looks like this:
function Tail(maxLength){
this.points = [];
this.maxLength = maxLength;
this.addPoint = function(point){
for(var i = Math.min(maxLength, this.points.length); i < maxLength; i++){
this.points[i] = this.points[i - 1];
}
this.points[0] = point;
}
this.draw = function(ctx){
for(var i = 1; Math.min(maxLength, this.points.length); i++){
if(i < maxLength - 20){
ctx.globalAlpha = 1;
} else {
ctx.globalAlpha = (this.maxLength - i) / 20;
}
ctx.beginPath();
ctx.moveTo(this.points[i - 1].x, this.points[i - 1].y);
ctx.lineTo(this.points[i].x, this.points[i].y);
ctx.stroke();
}
ctx.globalAlpha = 1;
}
}
The addPoint function takes an object that looks like '{x: currentX, y: currentY} currentX and currentY are the x and y point of the object when ever it gets called.
I am lost on how I need to add the point to the points array and then draw based on those coordinates.
I modified your version to working condition