Create an EGLContext in C++ and bind it to a Java GLSurfaceView

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i try to create an EGLContext in C++ and bint it to a GLSurfaceView. After some research on google and even here, i don't see something close to my problem.

It is possible to do this ?

I already know that i can do a NativeActivity, but i also need to use Java library for Loading Image, Audio, make HttpRequest, get Device information, etc.

Any help is welcome.

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