I have a GameObject we'll call the GM. Attached to it is a script that's meant to be the primary logical controller for a game.
In that script, somewhere, I have:
private dbEquipment equipment_database = new dbEquipment();
The relevant snippet from dbEquipment.cs:
public class dbEquipment {
private int total_items = 13;
private clEquipment[] _master_equipment_list;
public dbEquipment() {
_master_equipment_list = new clEquipment[total_items];
_master_equipment_list[0] = new clEquipment {
... //large amount of object initializing here
};
... //etc, for all 13 items
}
}
When I run Unity, I get:
NullReferenceException: Object reference not set to an instance of an object
Pointed at the line:
_master_equipment_list[0] = new clEquipment { ...
I tried running through the array and initializing every clEquipment object to an empty clEquipment() first:
for(int x = 0; x < total_items; x++) { _master_equipment_list[x] = new clEquipment(); }
just to be totally sure that the array was actually filled, but I got the same result.
I've also tried changing it to be a List<clEquipment>
, and changing everything appropriately -- no dice.
Any ideas?
My guess is that you may been including a null reference in the section that says
//large amount of object initializing here
when you create a newclEquipment
.