Could BulletSharp (or BulletPhysics itself, if you don't know about BulletSharp) use CUDA? If so, where could I find appropriate settings? (like on/off CUDA, e.t.c.)
I found old info, that there was experiments with using CUDA in Bullet. But can't find info about actual state. (and didn't find any mention in BulletSharp or BulletPhysics code)
note: BulletSharp is C# wrapper for BulletPhysics.
Thank you for any information
I think, @Andres Traks answered this question also in his answer to this one Namely: