DirectX 12 Ultimate/Feature Level 12_2 is mainly about DXR Tier 1.1, Mesh Shader, Sampler Feedback and Variable Rate Shading. But how is the situation with other features like Map Default Buffer, Shader Specified Stencil Reference Value or higher required Tiers for Conservative Rasterization and Tiled Resources? Will the requirements remain the same there or will something change there?
D3D12 Feature Level 12_2/Ultimate other features
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My understanding is that the formal definition of
D3D_FEATURE_LEVEL_12_2
is still being worked on beyond those features listed here.You can assume that everything defined for
D3D_FEATURE_LEVEL_12_1
will be supported since by design feature levels are additive as noted here.Stay tuned...
UPDATE: The final definition for 12.2 is in this blog post.