The idea is I want to have only one D3DXVECTOR3 but inside it I want to be more 2 D3DXVECTOR3 declarations.
D3DXVECTOR3 DEAD
/
D3DXVECTOR3 foo
\ D3DXVECTOR3 BEEF
Would the correct approach be
D3DXVECTOR3 foo[1];
foo[0] = DEAD;
foo[1] = BEEF
but with that I'm just accessing foo members right?